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How To Draw A House In Sketchup

To create a 3D model in SketchUp, yous're constantly switching among the drawing tools, views, components, and organizational tools. In this article, you discover several examples that illustrate ways you can employ these tools together to model a specific shape or object.

The examples illustrate a few of the different applications for creating 3D models in SketchUp: woodworking, modeling parts or abstract objects, and creating buildings. The examples are loosely ordered from the simple to the complex.

Table of Contents
  1. Drawing a chair
  2. Cartoon a bowl, dome, or sphere
  3. Creating a cone
  4. Creating a pyramidal hipped roof
  5. Modeling a building from a footprint
  6. Creating a polyhedron

Drawing a chair

In the following video, you encounter 3 ways to depict a 3D model of a chair. In the first 2 examples, you see 2 methods for creating the same chair:

  • Subtractive: Extrude a rectangle to the meridian of the chair. And so use the Button/Pull tool () to cutting away the chair shape.
  • Additive: Start by modeling the chair seat. So extrude the back and the legs with the Push button/Pull tool.

In the third example, you see how to create a more detailed and complex model, using components to simplify modeling the chair legs and rungs on the back of the chair.

Tip: You can use the tips and techniques demonstrated in these chair examples to create all sorts of other circuitous 3D models.

Cartoon a bowl, dome, or sphere

In this case, you lot look at 1 fashion to draw a bowl and how to employ the technique for creating a bowl to a dome or sphere.

In a nutshell, to create bowl, you draw a circle on the ground aeroplane and a profile of the bowl's shape directly in a higher place the circle. Then you utilise the Follow Me tool to plow the outline into a basin by having it follow the original circle on the ground plane.

Here's how the process works, step-past-step:

  1. With the Circle tool (), describe a circumvolve on the ground airplane. These steps are easier if you start from the drawing axes origin point. The size of this circle doesn't thing.
  2. Hover the mouse cursor over the origin and then that the cursor snaps to the origin and then move the cursor up the blue axis.
  3. Starting from the blue axis, draw a circle perpendicular to the circle on the ground plane (that is, locked to the red or green axis). To encourage the inference, orbit so that the green or red axis runs approximately left to right along the screen. If the Circumvolve tool doesn't stay in the green or red inference direction, press and agree the Shift primal to lock the inference. The radius of this second circle represents the outside radius of your bowl.
  4. With the Offset tool (), create an beginning of this second circumvolve. The beginning distance represents the bowl thickness. Check out the following figure to see how your model looks at this point.
  5. With the Line tool (), draw two lines: i that divides the outer circle in one-half and one that divides the inner circumvolve that yous created with the Showtime tool.
  6. With the Eraser tool (), erase the acme one-half of the second circle and the face that represents the inside of the basin. When yous're washed, you have a contour of the bowl.
  7. With the Select tool (), select the edge of the circumvolve on the footing airplane. This is the path the Follow Me tool will use to complete the basin.
  8. With the Follow Me tool (), click the profile of the bowl. Your basin is complete and y'all can delete the circle on the ground plane. The following figure shows the bowl profile on the left and the bowl on the right.

Note: Why do you have to draw two lines to split up the kickoff circles? When you lot depict a circumvolve using the Circumvolve tool (or a curve using the Arc tool, or a curved line using the Freehand tool), you are really drawing a circle (or arc or curve) entity, which is made of multiple-segments that deed like a single whole. To delete a portion of a circumvolve, arc, or curve entity segment, you demand to interruption the continuity. The first line you lot draw creates endpoints that break the segments in the outer circle, just not the inner circle. Drawing the 2d line across the inner circle breaks the inner circle into ii continuous lines.

You lot tin use these same steps to create a dome past simply drawing your profile upside down. To create a sphere, you lot don't need to modify the second circumvolve to create a contour at all. Check out the following video see how to create a sphere.

Creating a cone

In SketchUp, you can create a cone by resizing a cylinder face or by extruding a triangle along a circular path with the Follow Me tool.

To create a cone from a cylinder, follow these steps:

  1. With the Circle tool, draw a circle.
  2. Employ the Push button/Pull tool to extrude the circle into a cylinder.
  3. Select the Move tool ().
  4. Click a central point on the peak edge of the cylinder, as shown on the left in the effigy. A central point is aligned with the cherry-red or green centrality and acts as a resize handle. To notice a key point, hover the Move tool cursor effectually the edge of the pinnacle cylinder; when the circle edge highlighting disappears, this indicates a fundamental point.
  5. Movement the edge to its center until it shrinks into the point of a cone.
  6. Click at the center to complete the cone, every bit shown on the left in the figure.

Here are the steps to model a cone by extruding a triangle along a circular path:

  1. Draw a circle on the ground plane. Y'all'll find it'south easier to align your triangle with the circumvolve's center if you lot kickoff drawing the circle from the axes origin.
  2. With the Line tool (), draw a triangle that's perpendicular to the circle. (See the left image in the following figure.
  3. With the Select tool (), select the face up of the circle.
  4. Select the Follow Me tool () and click the triangle face, which creates a cone almost instantaneously (as long every bit your calculator has the sufficient retention). Yous can see the cone on the right in the following figure.

Creating a pyramidal hipped roof

In SketchUp, you can easily draw a hipped roof, which is but a unproblematic pyramid. For this example, you come across how to add the roof to a simple one-room house, too.

To describe a pyramid (pull upwardly a pyramidal hipped roof):

  1. With the Rectangle tool (), draw a rectangle large plenty to cover your building. To create a true pyramid, create a foursquare instead of a rectangle. The SketchUp inference engine tells yous when you lot're rectangle is a square or a golden section.
  2. With the Line tool (), describe a diagonal line from one corner to its opposite corner.
  3. Draw another diagonal line from 1 corner to another. In the figure, you see how the lines create an 10. The example shows the faces in X-Ray view so you lot can encounter how the rectangle covers the floor plan.
  4. Select the Move tool () and hover over the center signal until a green inference point is displayed.
  5. Click the center point.
  6. Move the cursor in the blue direction (up) to pull up the roof or pyramid, as shown in the figure. If you need to lock the motion in the bluish management, press the Upwardly Arrow key equally yous move the cursor.
  7. When your roof or pyramid is at the desired height, click to finish the move.

Tip: When you're creating a model of house or multistory edifice, organize the walls and roof or each floor of your building into divide groups. That way, you lot can edit them separately, or hide your roof in guild to peer into the interior floor plan. See Organizing a Model for details about groups.

In SketchUp, the easiest mode to start a 3D building model is with its footprint. After you have a footprint, you can subdivide the footprint and extrude each department to the right height.

Here are a few tips for finding a building'southward footprint:

  • If you lot're modeling an existing building, trace the outline of the building with the drawing tools. Unless the building is obscured by trees, you can observe an aerial photograph on Google Maps and trace a snapshot. From within SketchUp, you can capture images from Google and load them direct into a model, equally shown in the following effigy.
  • If you lot don't have an aerial photo of the existing building you want to model, yous may need to try the erstwhile fashioned road: measuring the outside to create the footprint and drawing the footprint from scratch. If literally taking measurements of an entire building is impractical, y'all tin employ tricks such as using the measurement of a unmarried brick to estimate overall dimensions or taking a photograph with an object or person whose length you practice know. See Measuring Angles and Distances to Model Precisely for more details.

If you're able to start with a snapshot of your footprint, the following steps guide you through the process of tracing that footprint. Starting time, gear up your view of the snapshot:

  1. Select Photographic camera > Standard Views > Top from the menu bar.
  2. Select Camera > Zoom Extentsouth to make sure you tin see everything in your file.
  3. Use the Pan and Zoom tools to frame a skillful view of top of the edifice that you want to model. Yous need to be able to see the edifice clearly in order to trace its footprint. See Viewing a Model for details about using these tools.
  4. Choose View > Face Style > Ten-Ray from the bill of fare bar. In X-Ray view, you tin can see the top view of the building through the faces that you draw to create the footprint.

Afterward y'all set up upwardly your snapshot, effort the techniques in the post-obit steps to trace the building footprint:

  1. Set the drawing axes to a corner of your edifice. Encounter Adjusting the Drawing Axes for details.
  2. With the Rectangle tool (), draw a rectangle that defines role of your edifice. Click a corner and then click an contrary corner to depict the rectangle. If your building outline includes non–xc-caste corners, curves or other shapes that you can't trace with the Rectangle tool, use whichever other drawing tools y'all demand to trace your building's footprint.
  3. Continue cartoon rectangles (or lines and arcs) until the entire edifice footprint is defined past overlapping or adjacent rectangles, as shown on the left in the following figure. Brand certain there aren't any gaps or holes; if there are, fill up them in with more rectangles.
  4. With the Eraser tool (), delete all the edges in the interior of the edifice footprint. When you're done, you should have a single face defined by a perimeter of direct edges. Yous may want to plow off X-Ray view, as shown on the correct in the post-obit figure, in guild to see your faces and terminal footprint clearly.
  5. Some simple buildings have a unmarried exterior wall height, simply virtually take more than than one. After y'all consummate the footprint, use the Line tool to subdivide your building footprint into multiple faces, each corresponding to a unlike exterior wall height, equally shown in the post-obit figure. Then, you can utilise the Push/Pull tool () to extrude each area to the correct building height.

Creating a polyhedron

In this example, you lot encounter how to create a polyhedron, which repeats faces aligned around an axis.

To illustrate how you can create a complex shape with bones repeating elements, this instance shows you how to create a polyhedron called a rhombicosidodecahedron, which is made from pentagons, squares, and triangles, as shown in the figure.

A rhombicosidodecahedron

The following steps explain how to create this shape by repeating faces around an centrality:

  1. Constitute the correct bending between the first square and the pentagon, and between the first triangle and the square. See Measuring Angles and Distances to Model Precisely for details about measuring angles with the Protractor tool.
  2. Mark the exact center point of the pentagon, which is shown hither on a green surface that has been temporarily added to the pentagon component. This is the axis around which the copies will be aligned.
    Marking the center point of the pentagon
  3. Brand the foursquare and triangle components, and and so group the ii components. For details about components, run into Developing Components and Dynamic Components. To learn most groups, come across Organizing a Model.
  4. Preselect the objects that you lot want to copy and rotate (in this case, the grouping you merely created).
  5. Select the Rotate tool ().
  6. Align the Rotate cursor with the pentagon face and click the center bespeak of the pentagon, every bit shown in the following effigy.
  7. Click the Rotate cursor at the betoken where the tips of the foursquare, triangle, and pentagon come together.
  8. Press the Ctrl key to toggle on the Rotate tool'due south copy function. The Rotate cursor changes to include a plus sign (+).
  9. Move the cursor to rotate the selection around the axis. If you originally clicked the point where the tips of the square, triangle, and pentagon came together, the new group snaps into its new position, every bit shown in the post-obit figure.
    Click to finish the rotate operation
  10. Click to cease the rotate operation.
  11. Continue rotating copies around the centrality until the shape is consummate. Equally yous build the rhombicosidodecahedron, you need to group different components together, and rotate copies of those groups around various component faces.

Tip: If the component y'all are rotating around is not on the cherry-red, dark-green, or blue plane, brand certain the Rotate tool's cursor is aligned with the confront of the component earlier y'all click the center indicate. When the cursor is aligned, press and agree the Shift central to lock that alignment as you move the cursor to the middle point.

Source: https://help.sketchup.com/en/sketchup/modeling-specific-shapes-objects-and-building-features-3d

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